![]() ![]() I have never, EVER, picked the "winning" chest of the four. ![]() "Oh good, every time I hit I get boned! Need to find a way around THAT." Meh. Nothing horrible, just "oh good I get to kill it all twice." Meh. Do extra work? Got some basic resources? I mean, it's not bad but.meh.Įnemies resurrect realm trait. Just "Oh hey, a thought".īig chests that require a key and hidden treasures are a little underwhelming when opened. The Meh - things that aren't good or bad to me. Most accurate description of squash ever. No more "Take two obscure creatures and smash 'em for a new one!" Just pick the one you want to keep, and the one you want to sacrifice to give the original it's trait. Even saved perk point allocation.įusing > Breeding. Do a project with some grind, boom, new class. You won't play a Tribalist in any way like a Necromancer.Įasy enough to obtain access to new classes. No more "Go deeper and pray."Ĭlasses are vastly different. Tying creature races to certain realms, with depth being a modifier to rarity is genius for the game. Balanced by the fact that you can no longer build up multiple summons. Fight it a few times and poof, summonable. No more taking a turn to hope you can extract the soul. Holy crap the number of things to get and level and fuse and.holy crap.Įase of obtaining creatures to summon. ![]() Some points are obviously more serious than others. This game is amazing, and anybody who can't play yet, should be hyped about it. I have some negative points down below - as one does - and while they are in more detail than the rest, they in no way prevent me from loving the game. I want to preface the entire thing by saying I would recommend this game to literally everybody. So, after 20 hours, reaching floor 150, and keeping notes the whole time, I present to you, my first impressions. ![]()
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